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Metal Hellsinger VR - UI Art

I worked on translating the UI of Metal: Hellsinger to VR. A lot of these mockups and concepts were the result of rigorous testing as we needed to convey a lot of information on the screen without making it overpopulated. We had to think about where to best place the HUD so the player could see it at all times, whilst also keeping in mind the high pace of the original game. It was a challenging task and I have learned a lot about designing UI for VR.

Weapon Wheel Concepts

Weapon Wheel Concepts

Weapon Wheel - Highlight Mockups

Weapon Wheel - Highlight Mockups

Health/Ultimate Bar that was later made into a wearable device on the VR Arm

Health/Ultimate Bar that was later made into a wearable device on the VR Arm

Initial HUD Mockup

Initial HUD Mockup

HUD Mockup for the Torments

HUD Mockup for the Torments

HUD Repositioning + Popup Placements

HUD Repositioning + Popup Placements

Menu UI Mockup as a physical book in the VR HUB

Menu UI Mockup as a physical book in the VR HUB