I worked on translating the UI of Metal: Hellsinger to VR. A lot of these mockups and concepts were the result of rigorous testing as we needed to convey a lot of information on the screen without making it overpopulated. We had to think about where to best place the HUD so the player could see it at all times, whilst also keeping in mind the high pace of the original game. It was a challenging task and I have learned a lot about designing UI for VR.