Most of my time on Metal: Hellsinger VR was spent translating the UI of the original game to the VR space, but I also did some 2D Concept work!
We made the decision to custom design some VR Hands inspired by the Skins available in the original game. I was in charge of drawing up the designs and then handed them over to our Character Artist Jake Holden, who did a great job translating them and doing his own spin on it.
Later on, we also needed custom skins for the Purgatory DLC Skins and since our Character Artist was unavailable, I was tasked to make those in Substance Painter.